موضوع: Kinetic friction الخميس 29 ديسمبر 2011 - 22:39
Kinetic (or dynamic) friction occurs when two objects are moving relative to each other and rub together (like a sled on the ground). The coefficient of kinetic friction is typically denoted as μk, and is usually less than the coefficient of static friction for the same materials. However, Richard Feynman comments that "with dry metals it is very hard to show any difference."
New models are beginning to show how kinetic friction can be greater than static friction. Kinetic friction is now understood, in many cases, to be primarily caused by chemical bonding between the surfaces, rather than interlocking asperities; however, in many other cases roughness effects are dominant, for example in rubber to road friction. Surface roughness and contact area, however, do affect kinetic friction for micro- and nano-scale objects where surface area forces dominate inertial forces.
Angle of friction
For the maximum angle of static friction between granular materials, see Angle of repose.
For certain applications it is more useful to define static friction in terms of the maximum angle before which one of the items will begin sliding. This is called the angle of friction or friction angle. It is defined as:
where θ is the angle from vertical and µ is the static coefficient of friction between the objects. This formula can also be used to calculate µ from empirical measurements of the friction angle.
Friction at the atomic level
Determining the forces required to move atoms past each other is a challenge in designing nanomachines. In 2008 scientists for the first time were able to move a single atom across a surface, and measure the forces required. Using ultrahigh vacuum and nearly-zero temperature (5 K), a modified atomic force microscope was used to drag a cobalt atom, and a carbon monoxide molecule, across surfaces of copper and platinum.
Limitations of the Coulomb model
The Coulomb approximation mathematically follows from the assumptions that surfaces are in atomically close contact only over a small fraction of their overall area, that this contact area is proportional to the normal force (until saturation, which takes place when all area is in atomic contact), and that frictional force is proportional to the applied normal force, independently of the contact area (you can see the experiments on friction from Leonardo Da Vinci). Such reasoning aside, however, the approximation is fundamentally an empirical construction. It is a rule of thumb describing the approximate outcome of an extremely complicated physical interaction. The strength of the approximation is its simplicity and versatility – though in general the relationship between normal force and frictional force is not exactly linear (and so the frictional force is not entirely independent of the contact area of the surfaces), the Coulomb approximation is an adequate representation of friction for the analysis of many physical systems.
When the surfaces are conjoined, Coulomb friction becomes a very poor approximation (for example, adhesive tape resists sliding even when there is no normal force, or a negative normal force). In this case, the frictional force may depend strongly on the area of contact. Some drag racing tires are adhesive in this way. However, despite the complexity of the fundamental physics behind friction, the relationships are accurate enough to be useful in many applications.
Numerical simulation of the Coulomb model
Despite being a simplified model of friction, the Coulomb model is useful in many numerical simulation applications such as multibody systems and granular material. Even its most simple expression encapsulates the fundamental effects of sticking and sliding which are required in many applied cases, although specific algorithms have to be designed in order to efficiently numerically integrate mechanical systems with Coulomb friction and bilateral and/or unilateral contact. Some quite nonlinear effects, such as the so-called Painlevé paradoxes, may be encountered with Coulomb friction.